I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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D&D 5e Ceremony Spell

Ceremony

Classes: Cleric, Paladin, Warlock, Wizard
level: 1
School: Abjuration
Casting Time: 1 Hour
Ritual

Ceremony – An odd spell that has got to be useful somehow, right? Let’s review.

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5e Cantrip Spell Green Flame Blade by Daniel Denova

Green Flame Blade

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Let’s talk about the 0-level spell Green Flame Blade, a cantrip for 5th edition DnD.

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Mage being hit by lightning to show how Absorb Elements spell works

Absorb Elements

Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
level: 1
School: Abjuration
Casting Time: 1 Reaction

Absorb Elements – Take some of that damage and give it right back.

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DnD 5e Control Flame Cantrip image

Control Flames

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Control Flames: The upside; it’s a fun cantrip-level spell with a lot of flexibility and only somatic components. The downside; it takes up a full action and only affects normal flames.

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5e cantrip spell Mind Sliver

Mind Sliver

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

Mind Sliver – Is it a good spell, though? My take is yes…

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Thunderous Smite dnd spell

Thunderous Smite

Classes: Paladin
level: 1
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Thunderous Smite – Loud and proud! This noisy Paladin spell can end a fight, but are you using it tactically?

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Infestation

Classes: Druid, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E cantrip spell Infestation – It’s not a feature, it’s a bug, it’s a LOT of bugs.

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Faerie Fire - It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let's review!

Faerie Fire

Classes: Artificer, Bard, Druid
level: 1
School: Evocation
Casting Time: 1 Action
Concentration

Faerie Fire – It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let’s review!

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Thaumaturgy, a DnD cantrip spell

Thaumaturgy

Classes: Cleric
level: Cantrip
School: Conjuration
Casting Time: 1 Action

Spare the Dying

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5E Paladin with armor of agates spell

Armor of Agathys

Classes: Warlock
level: 1
School: Abjuration
Casting Time: 1 Action

Armor of Agathys- Cover yourself in temporary HP that hurts attackers.

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Cleric casting word of radiance

Word of Radiance

Classes: Cleric
level: Cantrip
School: Evocation
Casting Time: 1 Action

Word of Radiance- turn your cleric into a walking fireball! Except, not really.

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leperechan with shillelagh 5e

Shillelagh

Classes: Druid
level: Cantrip
School: Transmutation
Casting Time: 1 Bonus Action

Shillelagh, the Druid cantrip for 5th edition DnD that’s fun to say!

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Produce Flame

Classes: Druid
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E Cantrip Produce Flame. Handy torch, pipe lighter, or missile weapon, but can it also be used in a brawling attack?

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image for Frost Bolt 5e cantrip spell

Ray of Frost

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

D&D 5E Ray of Frost – Yeah, it’s cool, but are you using it strategically?

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Chill Touch, a 5th Edition DnD Spell

Chill Touch

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Necromancy
Casting Time: 1 Action

The first thing that always strikes me about this spell is how the name implies the range is touch, but not only is it a ranged spell, it’s 120′, which is a pretty decent range even. And then there’s more…

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DND light spell in cave

Light

Classes: Artificer, Bard, Cleric, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

This is probably one of the best utility spells in the game, and as a cantrip that makes it awesome.

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DnD Cleric Heals Wounds

Cure Wounds

Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
level: 1
School:
Casting Time: 1 Action

Cure Wounds – Even in 5e D&D, having healing spells is still necessary. Now available to … not quite everybody, but a lot more than it used to be.

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sad ogre hit by vicious mockery

Vicious Mockery

Classes: Bard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

What’s so great about Vicious Mockery? It’s D4 damage only. Well, let’s look into why this is still a good cantrip.

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