Artificer, Bard, Cleric, Sorcerer, Wizard - Cantrip Level Spell
Casting Time: 1 Action
Components: Verbal and Material
Duration: 1 Hour
Reference: PHB 255
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
My Comments: This is probably one of the best utility spells in the game, and as a cantrip that makes it awesome.
You might be thinking “A magic torch is awesome? Pffft… whatever, human! Get some low-light vision already!”
But wait, check out that second paragraph for some inspiration. I know mages hate to get within touch range, but imagine scoring a touch attack on that annoying rogue that keeps getting away, or the shape-changing doppelgänger! Of course, with something like invisibility and shape-change you could argue the light gets neutralized, but I think I’d probably leave them glowing… Maybe a save would be in order in some cases.
It’s easy to imagine other uses, like you’re trapped away from the rest of the party in a wagon rolling away in the dark. Light up the door of the cabin! Light up the sail of the pirates that kidnapped you!
I never managed to have the right situation come up, but I had a character that carried around some sticky pitch he found, and he planned on throwing lit-up balls of pitch at people in the dark. There are some creatures that would really hate that!
And, of course, it works as a magic torch as well.
[P.S. Check out the Wacky Dungeon game just above the footer!]