I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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Produce Flame

Classes: Druid
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E Cantrip Produce Flame. Handy torch, pipe lighter, or missile weapon, but can it also be used in a brawling attack?

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picture of water-bender making a water dragon

Shape Water

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Shape Water D&D 5E – it’s a cantrip, not waterbending.

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Searing Smite D&D Spell

Searing Smite

Classes: Paladin
level: 1
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Searing Smite – Set foes on fire with a strike of your blade! Awesome! But… is it, really? Let’s review.

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adventurers sleeping in a forest - Catnap

Catnap

Classes: Artificer, Bard, Sorcerer, Wizard
level: 3
School: Enchantment
Casting Time: 1 Action

Catnap – Sounds good in life, but is it good in D&D?

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Poison Spray

Classes: Artificer, Druid, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E cantrip spell Poison Spray- “Puff of gas”? That’s sounds… farty.
Come on D&D, make it a spray of poison!

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Primal Savagery

Classes: Druid
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Primal Savagery – Druids must be hell in bar fights!

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placard with Friends on it

Friends

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action
Concentration

Basically, you can take a creature that isn’t hostile to you, and make it hostile to you after getting 1 minute of advantage on Charisma checks and  you have to waste concentration on it.

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Cat casting magic missile spell

Magic Missile

Classes: Sorcerer, Wizard
level: 1
School: Evocation
Casting Time: 1 Action

Magic Missile – Instant damage is awesome! But, what are the limitations? Let’s review.

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Wizard casting Sapping Sting cantrip spell

Toll the Dead

Classes: Cleric, Warlock, Wizard
level: Cantrip
School: Necromancy
Casting Time: 1 Action

Spell review for 5th Edition Toll the Dead Cantrip from Xanathar’s Guide to Everything

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Flask of Alchemist's Fire

Catapult

Classes: Artificer, Sorcerer, Wizard
level: 1
School: Transmutation
Casting Time: 1 Action

Catapult Spell, 5e – What’s the best ammo and usage for this spell?

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leperechan with shillelagh 5e

Shillelagh

Classes: Druid
level: Cantrip
School: Transmutation
Casting Time: 1 Bonus Action

Shillelagh, the Druid cantrip for 5th edition DnD that’s fun to say!

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5e Cantrip Spell Green Flame Blade by Daniel Denova

Green Flame Blade

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Let’s talk about the 0-level spell Green Flame Blade, a cantrip for 5th edition DnD.

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Paladin Oath of Devotion branding smite

Branding Smite

Classes: Paladin
level: 2
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Branding Smite – This 2nd level D&D spell is a good choice for your Paladin for a few reasons.

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DnD 5e Control Flame Cantrip image

Control Flames

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Control Flames: The upside; it’s a fun cantrip-level spell with a lot of flexibility and only somatic components. The downside; it takes up a full action and only affects normal flames.

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Faerie Fire - It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let's review!

Faerie Fire

Classes: Artificer, Bard, Druid
level: 1
School: Evocation
Casting Time: 1 Action
Concentration

Faerie Fire – It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let’s review!

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Shocking Grasp, a D&D 5th Edition Cantrip image

Shocking Grasp

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Shocking Grasp – Like a joy buzzer except with less joy and more ouch. Get creative with it.

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Bard using Major Image Spell

Major Image

Classes: Bard, Sorcerer, Warlock, Wizard
level: 3
School: Illusion
Casting Time: 1 Action
Concentration

Major Image – what can you do with this? Let’s explore!

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DnD Cleric Heals Wounds

Cure Wounds

Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
level: 1
School:
Casting Time: 1 Action

Cure Wounds – Even in 5e D&D, having healing spells is still necessary. Now available to … not quite everybody, but a lot more than it used to be.

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