Druid - Cantrip Level Spell
Casting Time: 1 Action
Reference: XGE 163
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal. The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
My Comments: Rawr! I love the idea of this spell. That druid seemed like such a nice, calm humanoid until they saw someone kick a puppy in the street. Then they popped claws and went all primal on that jerk.
It’s odd to me that they chose to make it acid damage, though. Why acid? It doesn’t make sense to me thematically, so I’m going to guess it was a choice based on game mechanics and balance. For example, maybe it was unbalanced as poison or just straight up slashing damage. After all, if I remember right, fewer creatures have resistance to acid damage than other types.
The next thing that struck me is that the spell takes a whole action but it also includes making a melee attack as part of the spell, so really, a druid that’s okay with getting up close and personal might as well spam this every turn. After all, it’s better than most weapons Druids are proficient in by a long shot. Plus, I believe, as a spell attack it should bypass resistance to non-magical weapons, right?
As I said, I think this is a great spell. Not just fun but can be effective as well.
Play the dinosaur game! Space or up-arrow to start and to jump, down arrow to crouch. Have fun!