I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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Booming blade cantrip spell image by Tiago Alexandre

Booming Blade

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Booming blade, who wore it better? Eldritch Knight? Warlock? Sorcerer? or… The Arcane Trickster? Let’s take a look at this 5e Cantrip from SCAG.

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sad ogre hit by vicious mockery

Vicious Mockery

Classes: Bard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

What’s so great about Vicious Mockery? It’s D4 damage only. Well, let’s look into why this is still a good cantrip.

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leperechan with shillelagh 5e

Shillelagh

Classes: Druid
level: Cantrip
School: Transmutation
Casting Time: 1 Bonus Action

Shillelagh, the Druid cantrip for 5th edition DnD that’s fun to say!

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Produce Flame

Classes: Druid
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E Cantrip Produce Flame. Handy torch, pipe lighter, or missile weapon, but can it also be used in a brawling attack?

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programmed illusion DnD spell

Programmed Illusion

Classes: Bard, Wizard
level: 6
School: Illusion
Casting Time: 1 Action

Programmed Illusion – Is this illusion spell useful? Maybe, if you have enough time to prepare.

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5th Edition Spells - Blade Ward

Blade Ward

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Abjuration
Casting Time: 1 Action

Would you give up an action in one turn to reduce the damage you’re going to take for ONE round?

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Mage casting 1st level spell alarm

Alarm

Classes: Artificer, Ranger, Wizard
level: 1
School: Abjuration
Casting Time: 1 Minute
Ritual

Alarm – A simple spell with a lot of interesting intricacies. Creature size, non-creatures, and designations are all important.

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DnD Cleric Heals Wounds

Cure Wounds

Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
level: 1
School:
Casting Time: 1 Action

Cure Wounds – Even in 5e D&D, having healing spells is still necessary. Now available to … not quite everybody, but a lot more than it used to be.

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Beast Sense spell review image showing a ranger with a raven.

Beast Sense

Classes: Druid, Ranger
level: 2
School: Divination
Casting Time: 1 Action
Concentration, Ritual

Beast Sense – Is it worth it? Let’s combo with some other Druid/Ranger spells and dive in to this ritual spell!

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Shocking Grasp, a D&D 5th Edition Cantrip image

Shocking Grasp

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Shocking Grasp – Like a joy buzzer except with less joy and more ouch. Get creative with it.

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5e cantrip spell Mind Sliver

Mind Sliver

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

Mind Sliver – Is it a good spell, though? My take is yes…

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DND light spell in cave

Light

Classes: Artificer, Bard, Cleric, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

This is probably one of the best utility spells in the game, and as a cantrip that makes it awesome.

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Hands casting colorful spell

Prestidigitation

Classes: Artificer, Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

This is another classic D&D spell going back several editions and has been either under-used and ignored, or used to create effects it really shouldn’t.

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Infestation

Classes: Druid, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E cantrip spell Infestation – It’s not a feature, it’s a bug, it’s a LOT of bugs.

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Mage being hit by lightning to show how Absorb Elements spell works

Absorb Elements

Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
level: 1
School: Abjuration
Casting Time: 1 Reaction

Absorb Elements – Take some of that damage and give it right back.

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arms-of-hadar-art

Arms of Hadar

Classes: Warlock
level: 1
School: Conjuration
Casting Time: 1 Action

Arms of Hadar – Your caster erupts with necrotic tendrils damaging everybody with 10 feet.

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D&D 5e Ceremony Spell

Ceremony

Classes: Cleric, Paladin, Warlock, Wizard
level: 1
School: Abjuration
Casting Time: 1 Hour
Ritual

Ceremony – An odd spell that has got to be useful somehow, right? Let’s review.

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Hands casting 5E spell Lightning Lure- a great combo with Booming Blade

Lightning Lure

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

5E cantrip spell Lightning Lure – Zappity-yank! Utility plus damage plus just good fun.

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