I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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arms-of-hadar-art

Arms of Hadar

Classes: Warlock
level: 1
School: Conjuration
Casting Time: 1 Action

Arms of Hadar – Your caster erupts with necrotic tendrils damaging everybody with 10 feet.

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Shocking Grasp, a D&D 5th Edition Cantrip image

Shocking Grasp

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Shocking Grasp – Like a joy buzzer except with less joy and more ouch. Get creative with it.

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Cat casting magic missile spell

Magic Missile

Classes: Sorcerer, Wizard
level: 1
School: Evocation
Casting Time: 1 Action

Magic Missile – Instant damage is awesome! But, what are the limitations? Let’s review.

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Mage casting 1st level spell alarm

Alarm

Classes: Artificer, Ranger, Wizard
level: 1
School: Abjuration
Casting Time: 1 Minute
Ritual

Alarm – A simple spell with a lot of interesting intricacies. Creature size, non-creatures, and designations are all important.

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image for Frost Bolt 5e cantrip spell

Ray of Frost

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

D&D 5E Ray of Frost – Yeah, it’s cool, but are you using it strategically?

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Die-hard-dice-d4-and-full-set

Guidance

Classes: Artificer, Cleric, Druid
level: Cantrip
School: Divination
Casting Time: 1 Action
Concentration

Looking at 5E cantrip Guidance. Let’s spam every single ability check! Or, why I don’t really like unlimited cantrips in 5E.

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Beast Sense spell review image showing a ranger with a raven.

Beast Sense

Classes: Druid, Ranger
level: 2
School: Divination
Casting Time: 1 Action
Concentration, Ritual

Beast Sense – Is it worth it? Let’s combo with some other Druid/Ranger spells and dive in to this ritual spell!

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Chill Touch, a 5th Edition DnD Spell

Chill Touch

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Necromancy
Casting Time: 1 Action

The first thing that always strikes me about this spell is how the name implies the range is touch, but not only is it a ranged spell, it’s 120′, which is a pretty decent range even. And then there’s more…

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elephant eating to illustrate D&D 5e spell animal friendship

Animal Friendship

Classes: Bard, Druid, Ranger
level: 1
School: Enchantment
Casting Time: 1 Action

Animal Friendship – Combo with Speak with Animals or you might be disappointed. Still a great spell, though.

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Wizard casting Sapping Sting cantrip spell

Sapping Sting

Classes: Wizard
level: Cantrip
School: Necromancy
Casting Time: 1 Action

Sapping Sting – Let’s review Sapping Sting. D4 damage is okay, knocking someone prone is better than okay!

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Hands casting 5E spell Lightning Lure- a great combo with Booming Blade

Lightning Lure

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

5E cantrip spell Lightning Lure – Zappity-yank! Utility plus damage plus just good fun.

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Faerie Fire - It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let's review!

Faerie Fire

Classes: Artificer, Bard, Druid
level: 1
School: Evocation
Casting Time: 1 Action
Concentration

Faerie Fire – It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let’s review!

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image for Mage Hand, a DnD 5th edition cantrip-level spell

Mage Hand

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

This is another great utility spell. There are a lot of times when having an extra hand 30ft away is useful, especially in the first few levels. I think combining this with other cantrips like prestidigitation, and dancing lights can make for a great show.

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Dragonborn Paladin using Wrathful Smite spell

Wrathful Smite

Classes: Paladin
level: 1
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Wrathful Smite – Drive your enemies into a corner to cower in fear!

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Spare-the-Dying D&D 5th edition Cantrip spell

Spare the Dying

Classes: Artificer, Cleric
level: Cantrip
School: Necromancy
Casting Time: 1 Action

Spare the Dying – Remember when this cantrip was legit over-powered? Good times…

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D&D Cantrip Spell Mending broken chain

Mending

Classes: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Minute

Did you break and arrow? Mend it! This is a great utility spell that deserves more love.

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5th edition cantrip spell- thorn whip by GraphicGeek

Thorn Whip

Classes: Druid
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Thorn Whip- Get over here!

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Searing Smite D&D Spell

Searing Smite

Classes: Paladin
level: 1
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Searing Smite – Set foes on fire with a strike of your blade! Awesome! But… is it, really? Let’s review.

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