Artificer, Bard, Sorcerer, Wizard - Cantrip Level Spell
Casting Time: 1 Action
Range: 120 ft
Components: Verbal, Somatic, and Material
Duration: 1 Minute
Reference: PHB 230
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10- foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
Material Component: a bit of phosphorus or wychwood, or a glowworm
My Comments: This is classic Dungeons and Dragons going back to 1st Edition. I remember waaay back when having an Illusionist and being told it was a bad idea because they suck compared to magic users, but I wanted to give it a shot. I was basically the comic relief for the party, but I did learn to love Dancing Lights.
The cleric might buff a fighter, but with dancing lights, you can buff a rogue. 🙂 The most obvious use is distractions, decoys and red herrings.
The most obvious use is distractions, decoys and red herrings. However, if you are entertainment-minded you can enhance your juggling act with dancing lights. Or, confuse the giant moth that is coming after you! Entertain your cat familiar for hours! Or… well, for 1 minutes anyway…
In a swamp? Yell, “Look! Will o’ Wisps!” and point at your Dancing Lights.
Even better, yell, “FIREBALL!” and throw a single larger Dancing Light and then get away when everyone ducks for cover.
I know there are other uses. If you have a favorite, let me know!
Play the dinosaur game! Space or up-arrow to start and to jump, down arrow to crouch. Have fun!