I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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Acid Splash, 5th edition cantrip spell image

Acid Splash

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

Throwing a bubble of acid is cool, but what if you want to use this to make some acid you can re-use? Can it be stored? Let’s talk about it.

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DnD 5e Control Flame Cantrip image

Control Flames

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Control Flames: The upside; it’s a fun cantrip-level spell with a lot of flexibility and only somatic components. The downside; it takes up a full action and only affects normal flames.

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5e spell - fire bolt

Fire Bolt

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Firebolt- Yeah, fire mages love it. Whataya gonna do. cantrip #5E Spells #DND

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True Strike Cantrip

Update: True Strike

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Divination
Casting Time: 1 Action

UPDATED! Spell review for 5th Edition True Strike Cantrip from D&D 5E. It might be good, now!

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image for Frost Bolt 5e cantrip spell

Ray of Frost

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

D&D 5E Ray of Frost – Yeah, it’s cool, but are you using it strategically?

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Hands casting 5E spell Lightning Lure- a great combo with Booming Blade

Lightning Lure

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

5E cantrip spell Lightning Lure – Zappity-yank! Utility plus damage plus just good fun.

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DND light spell in cave

Light

Classes: Artificer, Bard, Cleric, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

This is probably one of the best utility spells in the game, and as a cantrip that makes it awesome.

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Paladin Oath of Devotion branding smite

Branding Smite

Classes: Paladin
level: 2
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Branding Smite – This 2nd level D&D spell is a good choice for your Paladin for a few reasons.

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sad ogre hit by vicious mockery

Vicious Mockery

Classes: Bard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

What’s so great about Vicious Mockery? It’s D4 damage only. Well, let’s look into why this is still a good cantrip.

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Orc being burned by DnD Druid spell Moonbeam

Moonbeam

Classes: Druid
level: 2
School: Evocation
Casting Time: 1 Action
Concentration

Moonbeam – See why wording in a spell description can be so important

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5th edition cantrip- Sword Burst image by Operion on Deviant Art

Sword Burst

Classes: Artificer, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5th Edition Spells – Sword Burst: An introverts best friend? Okay, that might be overboard.

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Encode Thoughts, a DnD 5th Edition Cantrip Spell

Encode Thoughts

Classes: Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

Encode Thoughts – Psychic security measures, save encode bits of information straight from your psyche.

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placard with Friends on it

Friends

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action
Concentration

Basically, you can take a creature that isn’t hostile to you, and make it hostile to you after getting 1 minute of advantage on Charisma checks and  you have to waste concentration on it.

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Beast Sense spell review image showing a ranger with a raven.

Beast Sense

Classes: Druid, Ranger
level: 2
School: Divination
Casting Time: 1 Action
Concentration, Ritual

Beast Sense – Is it worth it? Let’s combo with some other Druid/Ranger spells and dive in to this ritual spell!

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Mage being hit by lightning to show how Absorb Elements spell works

Absorb Elements

Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
level: 1
School: Abjuration
Casting Time: 1 Reaction

Absorb Elements – Take some of that damage and give it right back.

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Searing Smite D&D Spell

Searing Smite

Classes: Paladin
level: 1
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Searing Smite – Set foes on fire with a strike of your blade! Awesome! But… is it, really? Let’s review.

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Faerie Fire - It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let's review!

Faerie Fire

Classes: Artificer, Bard, Druid
level: 1
School: Evocation
Casting Time: 1 Action
Concentration

Faerie Fire – It can light up your enemies, even invisible ones, but can it overcome magical darkness? Let’s review!

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Illusion of Silent Image for D&D

Silent Image

Classes: Bard, Sorcerer, Wizard
level: 1
School: Illusion
Casting Time: 1 Action
Concentration

Silent Image – use your illusion, I mean imagination, to do amazing things!

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