I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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Orc being burned by DnD Druid spell Moonbeam

Moonbeam

Classes: Druid
level: 2
School: Evocation
Casting Time: 1 Action
Concentration

Moonbeam – See why wording in a spell description can be so important

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Charmed goblin

Charm Person

Classes: Bard, Druid, Sorcerer, Warlock, Wizard
level: 1
School: Enchantment
Casting Time: 1 Action

Charm Person – It’s not mind control! But, it is still useful.

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Chill Touch, a 5th Edition DnD Spell

Chill Touch

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Necromancy
Casting Time: 1 Action

The first thing that always strikes me about this spell is how the name implies the range is touch, but not only is it a ranged spell, it’s 120′, which is a pretty decent range even. And then there’s more…

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DND light spell in cave

Light

Classes: Artificer, Bard, Cleric, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

This is probably one of the best utility spells in the game, and as a cantrip that makes it awesome.

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DnD Cleric Heals Wounds

Cure Wounds

Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
level: 1
School:
Casting Time: 1 Action

Cure Wounds – Even in 5e D&D, having healing spells is still necessary. Now available to … not quite everybody, but a lot more than it used to be.

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Cause Fear, Scared Orc

Cause Fear

Classes: Warlock, Wizard
level: 1
School: Necromancy
Casting Time: 1 Action
Concentration

Cause Fear for D&D 5e- Is it worth it? Let’s review and find out.

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elephant eating to illustrate D&D 5e spell animal friendship

Animal Friendship

Classes: Bard, Druid, Ranger
level: 1
School: Enchantment
Casting Time: 1 Action

Animal Friendship – Combo with Speak with Animals or you might be disappointed. Still a great spell, though.

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Hands casting colorful spell

Prestidigitation

Classes: Artificer, Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

This is another classic D&D spell going back several editions and has been either under-used and ignored, or used to create effects it really shouldn’t.

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True Strike Cantrip

Update: True Strike

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Divination
Casting Time: 1 Action

UPDATED! Spell review for 5th Edition True Strike Cantrip from D&D 5E. It might be good, now!

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Werewolves can be hit by Magic Stones

Magic Stone

Classes: Artificer, Druid, Warlock
level: Cantrip
School: Transmutation
Casting Time: 1 Bonus Action

Looking at 5E cantrip Magic Stone, though I think it should be called Magic Pebble. A round of magic weapons on me!

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DnD 5e Control Flame Cantrip image

Control Flames

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Control Flames: The upside; it’s a fun cantrip-level spell with a lot of flexibility and only somatic components. The downside; it takes up a full action and only affects normal flames.

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picture of water-bender making a water dragon

Shape Water

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Shape Water D&D 5E – it’s a cantrip, not waterbending.

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Paladin Oath of Devotion branding smite

Branding Smite

Classes: Paladin
level: 2
School: Evocation
Casting Time: 1 Bonus Action
Concentration

Branding Smite – This 2nd level D&D spell is a good choice for your Paladin for a few reasons.

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Mage casting 1st level spell alarm

Alarm

Classes: Artificer, Ranger, Wizard
level: 1
School: Abjuration
Casting Time: 1 Minute
Ritual

Alarm – A simple spell with a lot of interesting intricacies. Creature size, non-creatures, and designations are all important.

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placard with Friends on it

Friends

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action
Concentration

Basically, you can take a creature that isn’t hostile to you, and make it hostile to you after getting 1 minute of advantage on Charisma checks and  you have to waste concentration on it.

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5th edition cantrip spell Thunderclap

Thunderclap

Classes: Artificer, Bard, Druid, Sorcerer, Warlock, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

Thunderclap – Thunder… Thunder… Thunder-Claps Ho! This is not a sneaky spell.

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Wolf gusting and puffing

Gust

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Looking at 5E cantrip Gust. I’ll huff and I’ll puff and… meh. Don’t worry about your house, little piggy, not even the straw house is in danger.

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Cat casting magic missile spell

Magic Missile

Classes: Sorcerer, Wizard
level: 1
School: Evocation
Casting Time: 1 Action

Magic Missile – Instant damage is awesome! But, what are the limitations? Let’s review.

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