Artificer, Cleric, Druid - Cantrip Level Spell
Casting Time: 1 Action
Components: Verbal, Somatic, and Material
Duration: 1 Minute
Reference: PHB 272
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
My Comments: This cantrip is pretty straight-forward- trade an Action and Concentration for a willing creature to get a d4 added to a save.
I tried to think of reasons to take this spell and, for the most part, I have to say, nope, not worth it.
Mostly, you probably have better things you could be doing with your full action that turn, better things to do with your concentration (remember, you can only concentrate on one spell at a time) and better choices for cantrips to be keeping handy.
It’s not that it’s completely useless, just not useful enough to justify the action, concentration and spell availability costs.
As Stan Lee and Nina Simone would say “‘Nuff said!”
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Yep, they need to buff that. I’d be better is it was a larger dice range that could be scald up with levels; could be you hold them in reserve till needing them. That would make’em OP.
Yeah, actually, one of those by themselves would make it worthwhile- either it scales and affect more people or has more dice as you level, OR the recipient can hold on to it for longer and it didn’t require the caster to concentrate on it.
I think that would be reasonable
Or, wait… as a cantrip it could be cast as many times as the caster wanted, so it would need a limit, like no person could get receive the spell more than once per day or something.