I started this blog as a way to force myself to learn the D&D 5e Spells and then other things got added and it started to seem useful. I'm still adding spells, but It's not my day job, so I might be a bit slow about it. ~Dave
P.S. if you'd like to help write spell or module reviews, send me a message!

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image for Frost Bolt 5e cantrip spell

Ray of Frost

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Evocation
Casting Time: 1 Action

D&D 5E Ray of Frost – Yeah, it’s cool, but are you using it strategically?

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Acid Splash, 5th edition cantrip spell image

Acid Splash

Classes: Artificer, Sorcerer, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

Throwing a bubble of acid is cool, but what if you want to use this to make some acid you can re-use? Can it be stored? Let’s talk about it.

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Sorcerer casts Chaos Bolt Spell

Chaos Bolt

Classes: Sorcerer
level: 1
School: Evocation
Casting Time: 1 Action

Chaos Bolt- it’s like a box of chocolates. You never know what you’re gonna get.

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image for Mage Hand, a DnD 5th edition cantrip-level spell

Mage Hand

Classes: Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

This is another great utility spell. There are a lot of times when having an extra hand 30ft away is useful, especially in the first few levels. I think combining this with other cantrips like prestidigitation, and dancing lights can make for a great show.

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Orc being burned by DnD Druid spell Moonbeam

Moonbeam

Classes: Druid
level: 2
School: Evocation
Casting Time: 1 Action
Concentration

Moonbeam – See why wording in a spell description can be so important

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picture of water-bender making a water dragon

Shape Water

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Shape Water D&D 5E – it’s a cantrip, not waterbending.

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Cleric casting word of radiance

Word of Radiance

Classes: Cleric
level: Cantrip
School: Evocation
Casting Time: 1 Action

Word of Radiance- turn your cleric into a walking fireball! Except, not really.

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Mage being hit by lightning to show how Absorb Elements spell works

Absorb Elements

Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
level: 1
School: Abjuration
Casting Time: 1 Reaction

Absorb Elements – Take some of that damage and give it right back.

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Werewolves can be hit by Magic Stones

Magic Stone

Classes: Artificer, Druid, Warlock
level: Cantrip
School: Transmutation
Casting Time: 1 Bonus Action

Looking at 5E cantrip Magic Stone, though I think it should be called Magic Pebble. A round of magic weapons on me!

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Cat casting magic missile spell

Magic Missile

Classes: Sorcerer, Wizard
level: 1
School: Evocation
Casting Time: 1 Action

Magic Missile – Instant damage is awesome! But, what are the limitations? Let’s review.

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arms-of-hadar-art

Arms of Hadar

Classes: Warlock
level: 1
School: Conjuration
Casting Time: 1 Action

Arms of Hadar – Your caster erupts with necrotic tendrils damaging everybody with 10 feet.

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Wolf gusting and puffing

Gust

Classes: Druid, Sorcerer, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

Looking at 5E cantrip Gust. I’ll huff and I’ll puff and… meh. Don’t worry about your house, little piggy, not even the straw house is in danger.

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Hands casting colorful spell

Prestidigitation

Classes: Artificer, Bard, Sorcerer, Warlock, Wizard
level: Cantrip
School: Transmutation
Casting Time: 1 Action

This is another classic D&D spell going back several editions and has been either under-used and ignored, or used to create effects it really shouldn’t.

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5e cantrip spell Mind Sliver

Mind Sliver

Classes: Sorcerer, Warlock, Wizard
level: Cantrip
School: Enchantment
Casting Time: 1 Action

Mind Sliver – Is it a good spell, though? My take is yes…

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Infestation

Classes: Druid, Sorcerer, Warlock, Wizard
level: Cantrip
School: Conjuration
Casting Time: 1 Action

5E cantrip spell Infestation – It’s not a feature, it’s a bug, it’s a LOT of bugs.

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Flask of Alchemist's Fire

Catapult

Classes: Artificer, Sorcerer, Wizard
level: 1
School: Transmutation
Casting Time: 1 Action

Catapult Spell, 5e – What’s the best ammo and usage for this spell?

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Spare-the-Dying D&D 5th edition Cantrip spell

Spare the Dying

Classes: Artificer, Cleric
level: Cantrip
School: Necromancy
Casting Time: 1 Action

Spare the Dying – Remember when this cantrip was legit over-powered? Good times…

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Die-hard-dice-d4-and-full-set

Guidance

Classes: Artificer, Cleric, Druid
level: Cantrip
School: Divination
Casting Time: 1 Action
Concentration

Looking at 5E cantrip Guidance. Let’s spam every single ability check! Or, why I don’t really like unlimited cantrips in 5E.

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