Thunderclap
Artificer, Bard, Druid, Sorcerer, Warlock, Wizard - Cantrip Level Spell
School: Evocation
Casting Time: 1 Action
Range: 5 ft
Components: Somatic
Duration: Instantaneous
Attack/Save: CON
Reference: EEPC 22
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
At higher level
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
My Comments:
Thunder… Thunder… Thunder-Claps Ho!
https://www.youtube.com/watch?v=AECwzIh5wEI
I’m pretty sure any opportunity to sneak cartoon references into blogs should be taken, amirite?
For this cantrip the first thing that should be noted is that the spell originates from the caster and potentially damages all creatures within 5 ft. Creatures outside that range and up to 100 ft away hear the thunderclap and are not damaged or required to make a saving throw.
This spell is loud. Like many loud spells (including Booming Blade), I think DM’s tend to miss out on the ancillary effect of the noise. For example, imagine you’re fighting in an underground lair of bugbears and you decide to do a thunder-based spell like this one. I guarantee every single inhabitant is going to come running. If they are unfamiliar with magic, they might just be coming to see what happened but more likely they are very familiar with murderhobos trying to come in and slaughter their families and steal their stuff, so I’m guessing they will show up ready for battle.
Noise aside, is it a good spell? I think so. It has a very anime kind of feel to it, so it’s fun for that. It also is a great spell for melee casters or even just when your caster of any kind is surrounded by minions.
Ever had a party member addicted to noisy spells?
[pssst… want to draw a card from The Deck of Many Things?]
[P.S. Check out the Wacky Dungeon game just above the footer!]